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Clash Mini “Robo Rumble” Update 5 Patch Notes and Balance Changes

Clash Mini has introduced a new set of patch updates in the “Robo Rumble” Patch Update 5, which sets up new visuals, new progression, new board, emotes and more. The Supercell team has brought in some sort of adjustments and improvements to the game, along with some balance changes. In this article, we will look at all the announcements for the upcoming “Robo Rumble” Patch 5 update in Clash Mini.

Clash Mini “Robo Rumble” Update 5: Gizmos, Emotes, Level Upgrades and more

Gizmos

With the help of Gizmos, players can upgrade their minis, and use their stars to deploy powerful Gizmos onto the board. This will impact a lot of battles! They can unlock more Gizmos, by climbing the Trophy Road!

Hero and Star level

Heroes now have 15 levels, and their skills and overall progression are brand-new! Players can gather Crown Shards, to level up their heroes, and skill shards, to upgrade their skills. In this way, players can enjoy deeper customization of their favourite Hero.

In the case of minis, players will now require Star Shards, instead of dedicated Mini duplicates to upgrade their Star level! Star Shards are the universal currency, which is used to upgrade any mini of choice. It can be obtained from the Shop, Quests, Trophy Road, Expeditions, and of course, Star Exchange.

Emotes

Players can unlock their special emotes or get some from the shop. They can use them during battles or Clan Chat to give out expressions. On the celebration of 1 year since beta launch, the developers have introduced an event in which they can grab a special Emote if they complete event quests in two weeks in December.

Visual and Audio Improvements

Clash Mini has a shiny new look to the game. New audio additions have also been included, such as new battle music for different Battle Boards, new lobby music, and general audio fixes. The game is also introducing our first skin set, Robo Rumble. This will match the brand-new Season theme.

A set of improvements and changes are brought to the User Interface! This involves the collection, main screen, and other various places, which now look very different.

In-game/Out-game changes

Clash Mini Robo Rumble Update 5 Skin series
Image via Supercell Games
  • Monthly Mini Pass: The new Mini Pass will start independently of the new game update, which involves the set of Robo Rumble skins and special emotes within the Pass.
  • Clan members have been expanded to 30, and the Boss HP of all three difficulties is 100.
  • With no more unranked or casual games, Ranked Duel and Rumble matches are now available to everyone. In addition, developers have added the Ready button in both modes.
  • Free Mini Trial: There will be now time-limited events that occur every week that give players the opportunity to try out featured Minis, in case they have not been unlocked!
  • Player Level Cap has been increased from 35 to 50.
  • At the end of a Season, the lowest Star count eligible for an optional Star exchange is now 20, instead of 35.

Clash Mini “Robo Rumble” Update 5: Balance Changes

In this section of the piece, we will discuss about the different balance changes with the Clash Mini “Robo Rumble” Update 5.

Spear Goblin

  • Base HP increased to 6 from 5

Archer

  • Base HP increased to 6 from 5

Wizard

  • Base HP increased to 6 from 5

Dart Goblin

  • Base HP increased to 7 from 6

Musketeer

  • Base HP increased to 9 from 8

Magic Archer

  • Base HP increased to 8 from 6
  • Base attack speed increased to 0.55 from 0.45

Barbarian

  • Second upgrade: Attacks have a 40% (from 35%) chance to deal +1 damage
  • The third upgrade: Clash: +1 ATK to nearby allies for 4s (from 3.5s)

Swordsman

  • Base HP increased to 8 from 6
  • Super: Strike 3 times (from 5) at random nearby enemy Minis, dealing 2 damage each strike

Miner

  • Base HP increased to 6 from 5
  • ATK increased to 2 from 1
  • Base attack speed reduced to 0.8 from 0.5
  • The Second upgrade: Drain: Attacks gain 2 Dissipate (from 1)

Valkyrie

  • Base HP increased to 11 from 9
  • HP per upgrade reduced to 2 from 3

P.E.K.K.A

  • Base ATK increased to 4 from 3
  • Base HP increased to 16 from 13
  • New first upgrade: Sharp: Heavy Blade chance to trigger is doubled
  • New second upgrade: Unstoppable: Immune to all control effects for 10s
  • New third upgrade: Heavy Blade: Heavy Blade bonus damage increased to 3x

Mini P.E.K.K.A

  • Base HP increased to 11 from 9

Knight

  • Base HP increased to 11 from 9
  • New ability: Mocking: Clash: Taunt nearby enemies for 3s
  • New first upgrade: Anger: Taunt duration +3s
  • New second upgrade: Louder: Taunt radius increased
  • New third upgrade: Bandage: Gain 6HP over 3s when below half HP (Once per round)

Skeleton Guard

  • Base HP increased to 7 from 6
  • The first upgrade: Shield-up! +6 Shield amount (from 5)
  • New second upgrade: KO: Provide Shield-up! to the nearest ally for 4s

Giant Skeleton

  • Base HP increased to 14 from 12
  • The third upgrade: the affected area increased

Golden Giant

  • Base HP increased to 16 from 13
  • New Ability: Golden Helmet: Heals 4HP over 2s after being stunned
  • New first upgrade: Headbutt: stun an enemy and himself for 2s after 2 attacks
  • New second upgrade: Healing Helmet: + 2HP healing when being stunned
  • New third upgrade: Infinite Helmet: KO: Heal nearby allies for 6HP over 3s

Fisherman

  • Base HP increased to 11 from 8

Mega Knight

  • Base HP increased to 20 from 16

Electro Wizard

  • Base HP increased to 8 from 6
  • Attack speed per upgrade reduced to 0.1 from 0.15

Royal Ghost

  • Base HP increased to 10 from 8
  • Clash: Grant Invisible to nearby allies for 3s (from 3.5s)
  • The second upgrade and the third upgrade swapped

Witch

  • Base HP increased to 8 from 6
  • Base Attack speed increased to 0.7 from 0.6

Lumberjack

  • Base HP increased to 13 from 10
  • Attack speed per upgrade reduced to 0.1 from 0.15
  • New ability: Rage Potion: KO: Toss a potion that increases allies’ speed for 4s
  • New second upgrade: Clash: Cast Rage Potion
  • New third upgrade:* Huge attack speed increase but takes 1 damage every second

Battle Healer

  • Base HP increased to 13 from 11

Prince

  • Base HP increased to 12 from 10
  • New second upgrade: Victory Helmet: Remove stun effect and double attack damage for 5s if charge misses

Bowler

  • Base HP increased to 11 from 9
  • New first upgrade: + 4 damage
  • New third upgrade: It is the farthest enemy after 2 attacks

That’s all for the newest update in Clash Mini!

What are your thoughts on the Clash Mini Robo Rumble Update 5? Let us know in the comments below.

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The post Clash Mini “Robo Rumble” Update 5 Patch Notes and Balance Changes appeared first on GamingonPhone.



Clash Mini “Robo Rumble” Update 5 Patch Notes and Balance Changes
Source: Pinoy DB

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